试试移动和点击鼠标,会有什么效果?
鼠标点击或移动时会出现这种特效,这是如何做到的呢?我用Sakurairo进行演示,不代表对所有的主题和框架都适用。
第一步
打开网站后台,选择iro主题设置>全局设置>页尾设置>页尾附加代码。
第二步
在里面添加以下代码:
<script> function clickEffect() { let balls = []; let longPressed = false; let longPress; let multiplier = 0; let width, height; let origin; let normal; let ctx; const colours = [“#F73859”, “#14FFEC”, “#00E0FF”, “#FF99FE”, “#FAF15D”]; const canvas = document.createElement(“canvas”); document.body.appendChild(canvas); canvas.setAttribute(“style”, “width: 100%; height: 100%; top: 0; left: 0; z-index: 99999; position: fixed; pointer-events: none;”); const pointer = document.createElement(“span”); pointer.classList.add(“pointer”); document.body.appendChild(pointer);
if (canvas.getContext && window.addEventListener) { ctx = canvas.getContext(“2d”); updateSize(); window.addEventListener(‘resize’, updateSize, false); loop(); window.addEventListener(“mousedown”, function(e) { pushBalls(randBetween(10, 20), e.clientX, e.clientY); document.body.classList.add(“is-pressed”); longPress = setTimeout(function(){ document.body.classList.add(“is-longpress”); longPressed = true; }, 500); }, false); window.addEventListener(“mouseup”, function(e) { clearInterval(longPress); if (longPressed == true) { document.body.classList.remove(“is-longpress”); pushBalls(randBetween(50 + Math.ceil(multiplier), 100 + Math.ceil(multiplier)), e.clientX, e.clientY); longPressed = false; } document.body.classList.remove(“is-pressed”); }, false); window.addEventListener(“mousemove”, function(e) { let x = e.clientX; let y = e.clientY; pointer.style.top = y + “px”; pointer.style.left = x + “px”; }, false); } else { console.log(“canvas or addEventListener is unsupported!”); }
function updateSize() { canvas.width = window.innerWidth * 2; canvas.height = window.innerHeight * 2; canvas.style.width = window.innerWidth + ‘px’; canvas.style.height = window.innerHeight + ‘px’; ctx.scale(2, 2); width = (canvas.width = window.innerWidth); height = (canvas.height = window.innerHeight); origin = { x: width / 2, y: height / 2 }; normal = { x: width / 2, y: height / 2 }; } class Ball { constructor(x = origin.x, y = origin.y) { this.x = x; this.y = y; this.angle = Math.PI * 2 * Math.random(); if (longPressed == true) { this.multiplier = randBetween(14 + multiplier, 15 + multiplier); } else { this.multiplier = randBetween(6, 12); } this.vx = (this.multiplier + Math.random() * 0.5) * Math.cos(this.angle); this.vy = (this.multiplier + Math.random() * 0.5) * Math.sin(this.angle); this.r = randBetween(8, 12) + 3 * Math.random(); this.color = colours[Math.floor(Math.random() * colours.length)]; } update() { this.x += this.vx - normal.x; this.y += this.vy - normal.y; normal.x = -2 / window.innerWidth * Math.sin(this.angle); normal.y = -2 / window.innerHeight * Math.cos(this.angle); this.r -= 0.3; this.vx *= 0.9; this.vy *= 0.9; } }
function pushBalls(count = 1, x = origin.x, y = origin.y) { for (let i = 0; i < count; i++) { balls.push(new Ball(x, y)); } }
function randBetween(min, max) { return Math.floor(Math.random() * max) + min; }
function loop() { ctx.fillStyle = “rgba(255, 255, 255, 0)”; ctx.clearRect(0, 0, canvas.width, canvas.height); for (let i = 0; i < balls.length; i++) { let b = balls[i]; if (b.r < 0) continue; ctx.fillStyle = b.color; ctx.beginPath(); ctx.arc(b.x, b.y, b.r, 0, Math.PI * 2, false); ctx.fill(); b.update(); } if (longPressed == true) { multiplier += 0.2; } else if (!longPressed && multiplier >= 0) { multiplier -= 0.4; } removeBall(); requestAnimationFrame(loop); }
function removeBall() { for (let i = 0; i < balls.length; i++) { let b = balls[i]; if (b.x + b.r < 0 || b.x - b.r > width || b.y + b.r < 0 || b.y - b.r > height || b.r < 0) { balls.splice(i, 1); } } } } clickEffect();//调用特效函数 </script>
这是鼠标点击时的特效。
第三步
如果想要鼠标滑动的特效,在</script>下面添加以下代码:
<span class=“js-cursor-container”></span> <script> (function fairyDustCursor() {
var possibleColors = ["#D61C59", "#E7D84B", "#1B8798"]
var width = window.innerWidth;
var height = window.innerHeight;
var cursor = { x: width / 2, y: width / 2 };
var particles = [];
function init() {
bindEvents();
loop();
}
// Bind events that are needed
function bindEvents() {
document.addEventListener('mousemove', onMouseMove);
window.addEventListener('resize', onWindowResize);
}
function onWindowResize(e) {
width = window.innerWidth;
height = window.innerHeight;
}
function onMouseMove(e) {
cursor.x = e.clientX;
cursor.y = e.clientY;
addParticle(cursor.x, cursor.y, possibleColors[Math.floor(Math.random() * possibleColors.length)]);
}
function addParticle(x, y, color) {
var particle = new Particle();
particle.init(x, y, color);
particles.push(particle);
}
function updateParticles() {
// Updated
for (var i = 0; i < particles.length; i++) {
particles[i].update();
}
// Remove dead particles
for (var i = particles.length - 1; i >= 0; i--) {
if (particles[i].lifeSpan < 0) {
particles[i].die();
particles.splice(i, 1);
}
}
}
function loop() {
requestAnimationFrame(loop);
updateParticles();
}
/**
* Particles
*/
function Particle() {
this.character = "*";
this.lifeSpan = 120; //ms
this.initialStyles = {
"position": "fixed",
"display": "inline-block",
"top": "0px",
"left": "0px",
"pointerEvents": "none",
"touch-action": "none",
"z-index": "10000000",
"fontSize": "25px",
"will-change": "transform"
};
// Init, and set properties
this.init = function (x, y, color) {
this.velocity = {
x: (Math.random() < 0.5 ? -1 : 1) * (Math.random() / 2),
y: 1
};
this.position = { x: x + 10, y: y + 10 };
this.initialStyles.color = color;
this.element = document.createElement('span');
this.element.innerHTML = this.character;
applyProperties(this.element, this.initialStyles);
this.update();
document.querySelector('.js-cursor-container').appendChild(this.element);
};
this.update = function () {
this.position.x += this.velocity.x;
this.position.y += this.velocity.y;
this.lifeSpan--;
this.element.style.transform = "translate3d(" + this.position.x + "px," + this.position.y + "px, 0) scale(" + (this.lifeSpan / 120) + ")";
}
this.die = function () {
this.element.parentNode.removeChild(this.element);
}
}
/**
* Utils
*/
// Applies css `properties` to an element.
function applyProperties(target, properties) {
for (var key in properties) {
target.style[key] = properties[key];
}
}
if (!('ontouchstart' in window || navigator.msMaxTouchPoints)) init();
})();
</script>
大功告成
保存一下,试试效果吧!